Mini-Keyboard

Description

Using the Touchlib based TUIO AS3 TouchEvent, this is a utility component. All that is needed for implementation is to us the Loader/URLRequest with an Event.COMPLETE event listener to load the external SWF. Then identify the TextField you want the user to type into.

Media

Mini-Keyboard

Requirements

Widget Developed in Actionscript 3 and Flash 10.

Mini-Keyboard runs on:

Windows
OSX
Linux

Instructions

This is the code used for the included demo SWF, Mini-Keyboard-Demo.swf. This code uses a TextField already added to the stage via the Flash CS4 GUI.

  1. package app{
  2.  
  3.         import flash.events.TouchEvent;
  4.         import flash.events.TUIO;
  5.  
  6.         import flash.display.*;
  7.         import flash.net.URLRequest;
  8.         import flash.events.Event;
  9.         import flash.text.TextField;
  10.  
  11.         public class KeyboardDemo extends MovieClip {
  12.                 public var newKeyboard:MovieClip=new MovieClip  ;
  13.                 public var anyTextField:TextField=new TextField  ;// connects TextField on Stage to this AS Script
  14.  
  15.                 public function KeyboardDemo() {
  16.                         TUIO.init(this,'localhost',3000,'',true);
  17.  
  18.                         var request:URLRequest=new URLRequest("Mini-Keyboard.swf");// loads Keyboard into Flash
  19.                         var loader:Loader=new Loader  ;
  20.                         loader.contentLoaderInfo.addEventListener(Event.COMPLETE,completeHandler);
  21.                         loader.load(request);
  22.  
  23.                 }
  24.  
  25.                 private function completeHandler(loadEvent:Event):void {
  26.                         trace("completeHandler: "+loadEvent);
  27.                         addChild(loadEvent.currentTarget.content);
  28.                         var newObj:Object=loadEvent.currentTarget.content;
  29.                         trace(newObj);
  30.                         newObj.x=300;
  31.                         newObj.y=100;
  32.                         newObj.attachedTextField=anyTextField;
  33.  
  34.                 }
  35.  
  36.  
  37.         }
  38. }

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